When assigning a selling price, do not aim for too low a price that would give you too little profit, but certainly do not assign too high a price. Too much greed is never a good thing, and the AH is filled with items that do not sell due to excessive inflation. A very common tactic in the AH is to sell for lower than what another player is offering, and many players make a lot of money that way. Similarly, losing sales thanks to being undercut is never fun. Aim for as low a price you can that will still make you a good profit. If you can keep producing the same item over and over, sell cheaply yet make a good amount of the item, you will reliably make a lot of money by volume. Moving inventory is the best kind of inventory.

You can destroy your competitors so thoroughly, and own a server so totally, that other players could stop playing the game.  I show you how these competitors can also be your buyers, your supporters, your peons or employees and everyone on your whole server can profit and grow in riches together.  Do not buy this guide if you want to cause distress to other players.
Once you have your potions, proceed to complete all the bonus objectives in your starting zone. This should easily level you to 92, where you can proceed to Gorgrond. Interesting enough, for some reason many Gorgrond quests are worth nearly double the experience of quests in other zones. Maybe this is a bug, maybe intended, I'm not sure. But I actually recommend you do all the quests and bonus objectives in Gorgrond. For your outpost choice, I recommend choosing the Gladiators, since they give access to more treasures than the shredder IMO.
The Auction House is always the best option for getting good equipment at a good price. The only items you should be buying from Vendors are basic consumables: food, drinks, arrows, bullets, vials, dyes, etc. Most other things should come from the Auction House, as they are generally cheaper. Keep these tips in mind when buying items off the Auction House:
Most raids tend to have Bind on Equip loot dropping, and some of these pieces look very good! That means people will pay nicely for them. They aren't bad either for leveling purposes. WOD raids are an excellent choice, as each piece usually always sells for several thousand gold, many even closer to ten thousand instead. Let's take a closer look a those drop rates!
8.1 unlocked a new level up state for epic champions that gives them 2 equipment slots, so I thought to reconsider which equipment should my BFA champions have in order to maximize gains. I saw a lot of negativity in other post about champion equipment (https://old.reddit.com/r/woweconomy/comments/ad6uzb/is_champion_equipment_worth_it/). IMO, the mission table has the best effort/reward ratio in the game, as in you just click things and some time later you get results.

Guilds are perhaps one the most effective ways of progressing your character, and in turn, making money. Most 'high-end' guilds have a guild bank where members donate items for other members. This may range from potions, reagents, and craftable plans. Usually you will have to donate to a guild bank in order to receive items as well as stay active in your guild, but receiving potions that will aid your progression and craftable plans allowing you to profit off selling the products will benefit you in the long run. Also, donating to your guild bank may mean donating something you cannot use in turn receiving something you can use. Sometimes, additional services such as VoIP servers are provided and play a key role especially in end-game content; communication is paramount to a the success of an efficient group. Efficiency results in receiving gear faster, running more frequently in a shorter amount of time, and in turn making more money from runs. In a well put together guild, members become a close knit community including financial and questing support, which are among the most profitable benefits. If you have not considered joining a guild as part of your strategy moving through the game, you may wish to strongly reconsider.
After you are finished with Feralas, take your flightpath to Thousand Needles. From Thousand Needles head east to The Shimmering Flats, then south to Tanaris. You will end up in Gadgetzan, which is a neutral town with a lot of quests. Do all the quests in Gadgetzan (and Steamweedle Port). Since you are in Tanaris grab all the quests for the Zul'Farak instance (the entrance is in the Northern part of Tanaris) and finish as many as you can in 1 or 2 runs. All that will take you to level 5.

Level with a pet if you can because it will help keep you safe. If your pet is tanking all of the damage from the enemies you’re fighting, you won’t have to. The other reason is that pets are easier and cheaper to heal than you are. If you don’t have a pet, make sure you know how to use your defensive abilities. You can’t level quickly if you are dying all the time.
Mythic+ has some similarity to raiding, but it’s designed for just five players, instead of the 10-to-30 that can make up a raid. This mode tasks players with clearing the game’s dungeons, but with specific changes that make them harder, scaling up until it’s impossible for groups to finish. Players receive a keystone in their inventory that assigns them their dungeon, one of the game’s 10, and gives the dungeon a level. This determines how difficult enemies are and what effects might make them harder. If the group completes the keystone in time, they get a new, higher-level stone; if they, don’t they get a lower-level stone.
Sometimes you can make money by crafting items with ingredients supplied by other players who give you a tip to make the item. This is not necessarily a reliable source at low levels, but it can be a good supplemental income source at higher levels, particularly if you have good recipes. And if you can charge for the customer using your materials (as opposed to materials supplied by him/her), you can mark those up.

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Some people have made arguments that quest blues can sometimes be more powerful than heirlooms, especially with sockets. I'm not convinced. The simple fact that you never have to even look at quest rewards will save a non-insignificant amount of time over the course of leveling. Also of consideration is the value of enchanted gear never having to be re-enchanted.

Came back to this game a few days ago after quitting during 7.0. Decided to go do some transmog farming as I have no gold, only to find that trash mob loot has been severely reduced. Im talking a full uldaman run with literally only 2 greens from the end chest (which is guaranteed to have greens.) What the fuck is going on here? Also why are bosses dropping the same item so often? Also tried RFK and DM to find the same low drop rates. Any insight is appreciated.
Flipping is the least time consuming way to make gold in WoW. It simply involves trading on the auction house. You buy low and sell high. There are a lot of different markets you can try your hand in flipping both Legion and old world. Flipping works best when there are natural variations in either demand or supply for an item which will cause the price to vary over time.
Welcome! While this leveling guide is specifically made for the class and specialization(s) listed, we also have a general Battle for Azeroth leveling guide that focuses on the specific features of the Battle for Azeroth expansion including preparation of your mission table that will be used to unlock new areas, progressing on your faction's War Effort to save time at Level 120, and a reminder to keep ALL of the gear you find for the Scrap-o-Matic 1000 or Shred-Master Mk1, which will greatly increase your resource generating capabilities. Please visit our 110 to 120 leveling guide for this information and more (including Heirloom and War Mode advice that also applies to players who are not yet Level 110.

Most of the players make the mistake of only listing 30-50 transmog items on the auction house and then hoping to get half of them sold until the next day. Me and a lot of other gold farmers and transmog sellers do have 3.000-10.000 items on the auction house across various realms. It does not mean you have to do it that way – but if you have 1000 items listed, chances are higher you can sell up to 10 per day. With only 100 items listed, you have to be lucky to sell one. Of course, the sells are not guaranteed if you post more items. But i’m sure you have a lot more fun if you open your mailbox and 10-20 items are sold
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