AddOns (sometimes called addons, add-ons, or mods) are collections of Lua/XML code that augment, modify, or replace World of Warcraft's default user interface. Addons vary greatly in scope and size — they may display information not presented at all by the default UI, add functionality to the default UI (e.g. additional buttons you can press to do things), modify the default UI's appearance (e.g. by changing colors or positions of UI elements) without changing its functionality, or even replace the default UI entirely.
Mag'har orc - "For untold generations, the orc clans of Draenor battled one another in endless war. But when Gul'dan offered them the blood of his demonic masters, the disparate tribes of Mag'har—the orcish word for "uncorrupted"—refused the dark bargain and banded together to drive out the Burning Legion. United under the leadership of Grommash Hellscream, the Mag'har pledged to one day repay Azeroth's heroes for aiding their cause. As war against the Alliance intensifies, the Horde must call upon the might of the Mag'har to seize victory."
Even though the guide was developed with a hunter, the guide can be followed by any class. Except you have to do your class's quests which aren't a whole lot. I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well. There will be a toggle that allows you to show which class's steps you want to see in the guide. But this is coming later.
Take breaks. Unless you're straight up no-lifing it over a weekend or something, this leveling process is going to take ~40 hours. But any time you do need to step away, log out. That tiny little bit of rested exp is insignificant...but you never know when something might come up and you'll have to leave for a longer period of time than you expected. Better to be logged out and safe(especially with War Mode on) than AFK waiting for a d/c. Plus, you'll need to stretch, eat, shower, and maybe sleep. XD
This is cumulative, as you take into account each failed sale as a loss. In the event too many deposits accumulate, you must decide whether to continue selling the item inflated by too many sales or finding of another way to dispose of it. One final tip: when you find that an item fails to sell in one AH, selling it on the other may finally dispose of it and get you your earnings.
A dungeon should take about half an hour to 45 minutes, that is reasonable. What did we do to Maw of Souls because it was by far the fastest dungeon to spam run for AP? Nerfed its yield. Same happened to dungeons. Except instead of nerfing the XP, they adjusted the clear speed to justify the experience a bit more. Is it perfect? Nah, a lot of dungeons aren't even that long with updates. At most a clear takes 5 mins more.
If you already have a high-level character and want to quickly level up a new one, by far the best tools for the job are the items labeled “heirloom gear.” These pieces of gear have two very special properties — they bind to your account, so any character you own can use them, and they grant bonus experience. Their stats also scale with your character’s level up to a certain point, so you can equip a fresh character with heirloom gear and power through much of the game.
There’s a lot of #content in the new expansion. It’s mostly locked behind a variety of gates, some of which players can’t even control. Warfronts are the best example. You might assume joining a Warfront is a simple matter of opening the group finder. Wrong! Warfronts are only accessible for a week at a time. It’s not precisely clear how often that week will come around (it’s based both on a time gate and on the opposing faction gathering resources) but, as of right now, it looks likely to be available just one week out of every four.
After completing your island expedition and second foothold, head back out to your third and final zone to quest in. Note that any legendaries you were using to level have become inactive and are merely stat sticks now. Feel free to replace them with quest gear as you obtain it. Before heading out, feel free to send your three champions out on new missions!
Story and Lore Dev Livestream Coming Thursday Battle for Azeroth has had a pretty rough start in terms of story and lore, as at the very least it has divided players, and not quite the way Blizzard wanted, aka along faction lines. There's been countless forum and reddit posts talking about Sylvanas' war crimes, Saurfang's inconsistent decisions, as well as a whole lot of other story and character details that players feel haven't been they way they expected and wanted.
Nearly all quests offer cash or items as a reward, and often both. While completing quests shouldn't be your main form of wealth generation, it is something you are going to do anyway. The key to making the most of quests is picking your reward items wisely. Don't always pick the item that most fits your class - if it isn't demonstrably better than your current item, instead go for whatever reward sells for the greatest amount to the vendor. You can select the in-game interface option to display it in the tooltip. In general, if you can't use a quest reward for your character, pick either a plate-armor or melee weapon as your reward--these tend to sell to vendors for more than other items.
A successful transmog goldmaker like Studen farms for three hours a day on most days. They're on a near perfect server for their market, with a large number of active players with a decent amount of interest in transmog. They have thousands of unique, high value items on the auction house at any given time. To top it off, they find great enjoyment in the grind. If you can find the time, and enjoyment in farming hundreds of items from low-level dungeons each and every day, you might just be the next Studen.
Prepare the Horde for war by recruiting the ancient empire of Zandalar. In this troll-dominated territory, ancient evil waits to be unleashed on the world as you battle crazed blood-troll worshippers, gargantuan dinosaurs, and titan constructs. Discover Zuldazar, the oldest city in Azeroth; unveil the bleak swamps of Nazmir; and traverse the deadly deserts of Vol'dun.
Meanwhile, Tyrande Whisperwind and Malfurion Stormrage grow impatient regarding liberating Darkshore from the Horde's control, ultimately choosing to begin the offensive on their own, against Anduin's advice. In order to maximize their chances, Tyrande undergoes a ritual to turn herself into the Night Warrior, the avatar of Elune's most wrathful and warlike aspects. To counter this, Sylvanas orders several Night Elven heroes who fell in the Burning of Teldrassil to be raised as Dark Rangers to bolster her forces.
“I think that there’s a lot of gray in the game and in our world, right,” asked Cobo. “And so I think that tapping into that and making things reflect the complexities of the relationships that we have between these key characters and then the player itself, and having the player be able to experience that from their perspective, is really what is one of the strong connecting hooks of World of Warcraft.”
NOTE: It is VERY important to not vendor any equipment you pick up. You will be deconstructing all of your gear for resources that will help you in the Warfronts to be fought! Deconstructing, or scrapping, your gear will be done using the Scrap-o-Matic 1000 if you are Alliance and the Shred-Master Mk1 if you are Horde. This works the same as the way the Obliterum Forge worked in Legion. The scrapping feature can be used on all Battle for Azeroth equipment found, not just craftable equipment, so save everything you acquire for the scrapper! Before we get started, keep in mind some of the tips below that can speed up your leveling process!
Step-by-step class guides are on the way! The 1-12 Mulgore Guide is the first guide to get all the individual class steps. At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images). The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore. I want to thank crazyK and his Placeholderguild for helping me out with the individual class content. They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
So much new stuff. The war questline expands. Island expeditions get a couple of new locations to explore. Azerite armor gets tweaked so it’s slightly less stupid than it already is. While we wait for the servers to go back up, Blizzard’s prepared a handy survival guide for Tides of Vengeance. I suggest looking it over, or else risk not surviving at all.
If you bought Legion and have no desire to go through old content, good news! The new expansion comes with a free boost to level 100 for one character. You can buy these boosts from the in-game store whenever you want, but they normally cost $60, so savor this free one. Use it for a class that you are confident you will enjoy. As a fresh level 100 character, you will be able to immediately begin the quest that takes you the Broken Isles, the new region where Legion takes place.
A farm that I myself made drastically popular about 2 years ago. This farm is a simple pet and transmog spot that requires you to pull the entire wailing carverns instance. Besides how it sounds, this farm is VERY easy going and can literally be done while you watch something else entirely. (netflix maybe?) While it's not as potent as it used to be, it still has some merit in it, especially if your server is low on the deviate hatchling pet. While it does take some time to drop, I can usually average a deviate hatchling every 30 minutes or so. However, since I released the video on it, the price of the pet has dropped wildly.
In addition, you'll want to pick up leg and shoulder enchants and have them in your bags. These enchants have a level requirement of 80/85, but can't be placed on items above iLVL 136. You can get around this by having a level 85-100 character apply the enchant before mailing it to the character you're leveling, thus getting use of the enchants before level 85. I've personally confirmed that this works.
Anything that can be answered by reading the recent discussions on the subreddit, has a yes/no response or can be looked up on sites in the community resources should not be posted in a thread of its own. Questions such as 'What is this worth?', 'Did I make a mistake?', 'What do I do with XYZ?' or 'Should I buy/sell this?' will be directed to the Daily Questions sticky.