You should try and quest efficiently - pulling several mobs if you can handle it, using your burst cooldowns while questing to kill everything faster. Many people would think that a 10-minute cooldown like Bloodlust is useless in open world, but you can do a "kill-15-mobs" quest in like 30 seconds if you pull a lot and use it. A free quest every 10 minutes is not that bad.

Be aware of the seasonality of items. Check what items are used in seasonal achievements, such as Delicious Chocolate Cake or Small Egg during Children's Week. When the Darkmoon Faire is in season, Darkmoon cards and decks (Furies, Elementals, Lunacy, etc.) tend to sell well, but prices also tend to get depressed. When the Faire leaves, prices return to normal, but sales volume decreases. The same is true of things like Snowman kits, Red Holiday wear, etc. Holding onto that Snowman kit for a few months, and then listing it in July, can net you a significant profit.

Professions skills are split between expansions now, you'll have a separate skill bar for each expansion. There are still 950 profession levels in total, just that there is no one single progress bar with 1 to 950 for it anymore. Instead, there are 8 separate progress bars. (The only exception is Archaeology, because it will still have a 1-950 progress bar)
A "stat squish" and "item squish" was implemented to lower the numbers used in the game, e.g. a legendary item previously with a level of 1000 reduced to 265. Unique class-specific buffs are added back, i.e. mages' Arcane Brilliance and priests' Mark of Fortitude. Titanforging—a random event that raises the initial item level of an item gained via drops or rewards—is still in the game; however, if the item is one of those affected by the Heart of Azeroth, then that item cannot be titanforged.
In addition, you'll want to pick up leg and shoulder enchants and have them in your bags. These enchants have a level requirement of 80/85, but can't be placed on items above iLVL 136. You can get around this by having a level 85-100 character apply the enchant before mailing it to the character you're leveling, thus getting use of the enchants before level 85. I've personally confirmed that this works.
Leveling from 58-80: Outland and Northrend Recommended leveling paths for level 60-80 players in WoW. Includes best zones in Outland and Northrend, as well as notable quests and rewards. Leveling from 80-90: Cataclysm and Mists of Pandaria Recommended leveling paths for level 80-90 players in WoW. Includes best zones in Cataclysm and Mists of Pandaria, as well as notable quests and rewards. Leveling from 100-110 in Legion How to level quickly in World of Warcraft Legion from 100 to 110. Includes heirlooms, assaults, useful items, and experience boosts. The Big Bag Guide This guide covers bags from drops, quests rewards, vendors, and professions. Additionally it also covers item type specific containers.
On my server there's a big shortage of Primal Air. I've tried farming it in the past using supposedly the best spot(s), but it was honestly horrible. After looking at the Wowhead for Primal Air I noticed there's actually a transmute recipe for Primal Water to Air. I will say as a warning that it apparently does have a 1 day CD like a lot of transmutes, so for some people it might not be worth the time. But at least on my server, there's not 1 Primal Air on the AH and I know that it's a constant shortage, so at the moment I could make a lot of profit just doing my daily CD for this after getting the recipe. To get the recipe you do have to be revered with the Cenarion Expedition from TBC, and there's guides on Wowhead for grinding out that rep as well. I'd recommend checking the stock of Primal Air on The Undermine Journal for your server, and if it's relatively low and you have at least 1 alchemist, go for it. It could be a decent way of making a little more passive gold, just transmuting one Primal to another. I'm probably actually gonna start rolling another alchemist at some point, and this discovery has definitely prodded me in that direction as doing this transmute won't interfere with other TBC transmutes, because there aren't default TBC transmutes as far as I'm aware.
Meanwhile, in Zandalar, the Horde seeks to earn the trust of King Rastakhan so they can use his legendary Golden Fleet against the Alliance. To this end, they assist Rastakhan and his court in dealing with local threats in Zuldazar, fight maniacal Blood Trolls in Nazmir, and face off with serpentine Old God cultists in Vol'dun. Throughout their journey, the Horde gradually learns about an eldricth being known as G'huun, an artificial Old God accidentally created by the Titans and the patron deity of the Blood Trolls. The Blood Trolls and the Faithless Sethekk seek to free G'huun from his prison of Uldir so they can use him to rule Azeroth, and to this end they resurrect G'huun's champion, the C'thrax Mythrax, to destroy Uldir's seal. Rastakhan's own chief adviser, the prophet Zul, is revealed to be the Blood Trolls' secret leader and launches an armed revolt against Rastakhan. With the Horde champions' help, Rastakhan is able to defeat Zul and his forces, but not before Mythrax destroys Uldir's seal.
With a bit of upfront time investment, and luck, you can kickstart your transmog business. What I recommend is to spend 6-8 hours, or however many you can stomach, farming ZF, WC, and RFK over the course of a week. This should net you a few hundred items of value to list on the AH. Over the coming weeks and months, spend at least one hour per week, revisiting one of these dungeons, or branch out into other classic dungeons.
An alt (low level or no) in a capital city is an effective way to not only cheaply increase your available bank space, but to be a simple savings and auctioneer account. This character can serve as your bank, an auctioneer, bag-space creator and a time saver. Get one. (There may or may not be Item Recovery issues with characters below level 10, in cases where one's account is hacked.)
Herbalism is also a good source of money. Herbs are required by alchemists and scribes. Unlike ore which is found only in rocky areas, herbs can be found in many places. Be sure to check on the auction house for what herbs are in demand for a high value; often a lower level one is very valuable, so you can farm an area you already know for quick money.
For this farm we're taking it all the way back to eastern kingdoms.  We're going to be killing the purespring elementals in the purespring cavern for the item essence of water.  Essence of water is a semi-rare drop that goes for a shocking 252g per piece.  The caveat is that it doesn't drop all too often, but is still worth the trouble.  I wasn't getting TOO many of these, but I was still making bank with them.  The essences are used to create the old-world illusions, so they do have some inherent value.  Simply patrol the area and kill as many elementals as your heart desires.  It's a really cool and fun farm that can be done on autopilot.  Usually there is noone patrolling the spot.
3. When messaging these players, it is important to remember that they too are people and are looking for emotional connections in their social lives. Having a name without mart or sell is only the first step. Do not approach them and immediately spam them with "need gold plz"! Say hello, ask them how their day is going, etc. After you establish this basic interaction, most will ask you how you are doing. The most successful phrase I have seen has been "I am doing well thanks! I am new to this game but I like the people here very much. I saw I needed to buy skills but I'm not quite sure how to make money. Would you mind helping me please?".
Tinder is great because there are often times where you are not casting Fireball for prolonged periods of time due to moving from area to area. This talent will make your first Fireball on almost every new encounter do more damage, and be extremely quick. Combined with Firestarter it is a guaranteed Critical Strike, giving you Heating Up, which you can then follow up with a Fire Blast giving you a Hot Streak instantly on almost any new target you fight.
Awesome trick really.  In this farm we'll be taking advantage of game mechanics to exploit a way into getting more defias loot drops.  The defias leggings and gloves have respective selling prices of 3,000g and 14,000g and only drop from 1 mob in the instance a staggering 1% of the time.  But do not fret, we can get the upper hand on this.  Much like past drop-combat farms, if you kill just one of the two defias overseer's in the instance, THEN drop combat, the one you killed will instantly respawn.  The trick here is to bring a character that can consistently drop combat and score many more kills than the average farmer.  To date, a hunter is best – with night elf being slightly better because of shadowmeld.  You can also bring potions of invisibility to boost the effect.  Anyway, while the average farmer only gets 1 shot to get these super rare xmogs, with this method you can get up to 40 chances in an hour.  Seems fair right?

Alpha Beta PTR Classic 1.1.0 1.2.0 1.3.0 1.4.0 1.5.0 1.6.0 1.6.1 1.7.0 1.8.0 1.8.4 1.9.0 1.10.0 1.11.0 1.12.0 Burning Crusade 2.0.1 2.0.3 2.0.4 2.1.0 2.1.2 2.2.0 2.3.0 2.4.0 2.4.3 Wrath of the Lich King 3.0.2 3.0.3 3.0.8 3.1.0 3.2.0 3.2.2 3.3.0 3.3.3 Cataclysm 4.0.1 4.0.3a 4.0.6 4.1.0 4.2.0 4.2.2 4.3.0 4.3.2 Mists of Pandaria 5.0.4 5.0.5 5.1.0 5.2.0 5.3.0 5.4.0 5.4.7 Warlords of Draenor 6.0.2 6.0.3 6.1.0 6.2.0 Legion 7.0.3 7.1.0 7.1.5 7.2.0 7.2.5 7.3.0 7.3.5 Battle for Azeroth 8.0.1
I do not recommend going for TBC, although I remember Hellfire peninsula to be decent, everything else is rather slow. Instead go for WotLK, Borean Thundra gets you levelled very fast, and then you can head straight for Icecrown at 67, which is also insanely fast, although admittedly has a few elite quests. You can go to Sholazar Basin alternatively. 2 zones should get you 60-80 no problem.
Alchemy is a crafting profession that can create potions and flasks, as well as some trinkets and mounts. The primary materials used are herbs. For potions and flasks only the Legion crafts have substantial demand as they are the only items that give meaningful performance increases at max level. Old world alchemy recipes that are profitable include Vial of the sands and transmutes.

As of Patch 2.3, if you get a message "Interface action failed because of an AddOn", this means that an AddOn interfered with the Blizzard UI in some way. To diagnose this, enter the following into chat "/console taintLog 1" and restart the game and try to reproduce it. If you reproduce it, you can quit the game and search through the file Logs\taint.log for the word "blocked" and mail the log to the author of the AddOn listed there. Once you have done this you can turn off logging by entering the following into chat "/console taintLog 0"
The most rare and expensive poly morph tome drop and for a reason.  The bears that drop it are VASTLY spread out across the zone and getting one can mean hard farminh for a while.  They also take a while to respawn so watch out.  Getting one to drop can mean a staggering 48,000g, and on top of that compared to other pet farms and such, they have a much higher drop chance.  Simply head over to dragonbligh ona mage character (class trial is perfect) and start the killing.  Cross you fingers as there is an 0.4% chance to get one on each kill.  Thats actually pretty high considering..
This is a once size fits all pet farm that can generally leave you with a small sum of gold if your server is low on this specific pet. (You can always check on the undermine journal).  It takes place in the Ihgaluk crag and is generally performed by sweeping the oozes in the small muddy pools surrounding the area.  An easy spot to hit, that really isn't farmed all to often.  I was able to get one in the video after a small 24 minutes.
Allied races are variants of existing races. The Void Elves are a version of Night Elves, while the Highmount Tauren are, you guessed it, a version of the Tauren. Four allied races are already in the game before launch and two more, the Dark Iron Dwarves and Mag’har Orcs, were added after Battle for Azeroth launched. Each Allied Race has its own racial abilities. You can also unlock a heritage armor set by leveling any Allied Race to the level cap.
While enchanting is generally considered expensive to level, you can make a profit with it as soon as you start disenchanting for profit. It is not unlikely that almost any green item in this case will have a buyout price for a lot less than the materials it disenchants into. Likewise, it is lucrative to check the auction house for green items with unpopular suffixes, such as "of the Gorilla," with low starting bids.
At 96 the standard wisdom is to immediately drop what you're doing and proceed to Spires of Arak and do the quests to unlock the Inn, granting a further 20% experience bonus while in that zone. You'll want to do that eventually anyway, but I'm not sure it outweighs the quest experience from Gorgrond. However, if you decided to go to Spires immediately at 96, restrict yourself only to bonus objectives and again leave Treasures until you're 100+. Make certain that when you being the quests to unlock the inn, you speak with the quest NPC to also learn Archaeology, since it's required to collect several of the treasures in Spires.

The last tool is the total knowledge of experienced gold makers. Obviously you are already seeking this out as you are here. I have linked to several youtubers throughout the post, so make sure you check out the ones you like. Check out the list below for some other resources you should check out, including my Discord server for spreadsheet support.
The goblins of the Steamweedle cartel have set up several neutral auction houses about Azeroth. Gadgetzan, Booty Bay, and Everlook all house neutral auction houses. The neutral is useful for making money, as commodities that Alliance players can get easily can be sold at a cheap price to Horde players (or vice versa), and then sold at a higher price at a major city.
Bags: This SHOULD be a no-brainer. The cheap-o version are Netherweave bags, but if you have the gold I recommend you get the largest bags you can afford, since it means you won't have to stop to clean them out as often. In fact, if you have an excess of gold, it's probably not even worth your time to stop and loot mobs that aren't quest objectives. This seems like a small thing, but over the course of 100+ levels, all those clicks to loot add up.
Hello, recently decided to learn TSM and at one point i was trying to import strings from the official TSM site to the in-game app. Unfortunately i was getting 'Input string is invalid' error. Googled the error, followed all steps from turning off all mods to restarting the game, but nothing helped. Later i noticed that i can't import only strings with format like this: xxx,xxxxx,xxxx, but format like i:xxx,i:xxxx was importing just fine. So i made small program to convert format, if you have the same 'format error' as me - you can download it at https://github.com/GithubPhobos/TSMStringConverter
The expansion allows players to level up to level 120, an increase from the level cap of 110 in the previous expansion Legion.[1] Initially, there will be ten dungeons included with 8.0 with Mythic Plus versions of the dungeons and the first raid, Uldir, being available soon after the game's release. Following the beginning of preorders and the release of four allied races in January 2018, the number of character slots per server was raised from 12 to 16; with the launch of the expansion in August, it was raised to 18, to make room for the two additional races unlocked with initial content. The number of available bag slots in the player's backpack, which has been fixed at 16 slots since the game's release in 2004, will also receive an increase if an authenticator is attached to an account.
Island Expeditions:[5] 3-Player co-op with optional 3v3 gameplay. Players will explore uncharted isles across the Great Sea. There is azerite and other unclaimed resources bubbling to the surface that is highly sought by both factions. Complete varied and dynamic objectives with a large variety of challenges to overcome. Race against advanced AI opponents designed to thwart players using tactical and strategic moves that consistently change. Optionally, players can choose to race against other players, creating a 3v3 PvP environment. 
Plus, I am a pet collector, and there are plenty of pets to collect in the new dungeon. Completing the dungeon’s challenge mode grants players a Mini Spider Tank battle pet. Continue playing on a weekly basis to earn currency towards items like the Unopened Gnomeregan Supply Box, Mechanical Cockroach, Schematic: Mechantula, Leper Rat Tail, and Rechargeable Alarm-O-Dog Battery.
I highly recommend actually staying in the 20-60 range zones until you ding 62. The reason for this is that despite getting a slight penalty in experience for being over-level, the advantage of having flight will more than offset this. That, and WOTLK and TBC zones are the slowest part of the leveling process. Minimizing your time there as much as possible is worthwhile.
The best way to collect AP is through world quests, a system that allows players to complete menial tasks to earn moderate rewards. A finite amount of AP spawns on the map through these quests — generally at least 2,000 a day. I’ve likely done most of these quests close to 20 times in the course of preparing my various characters in the 45 days since the expansion launched. In some cases, I’ve replayed them as many as 50 times.
Unless Blizzard has some real story shake-ups and a phenomenally tuned raid on the horizon, I’m honestly expecting the sharpest player decrease to set in within the next few months. The expansion itself has some interesting ideas, but sticking to a World Quest grindfest is quickly becoming the norm, and the Island Expeditions aren’t exactly exciting.
As you're leveling, I generally recommend you just follow the natural flow of the progression through each zone. They're laid out fairly reasonably. But don't be afraid to hop around, especially if you're near a quest objective. You shouldn't actually need ALL of the zones listed to reach 62. Pick the ones you like best. It's much more important to simply be as focused as possible and flow from one quest to the next.
When an allied race has been unlocked for a player, new characters from that race will start at level 20. If a player levels an Allied race from 20 to level 110 without using character boosts, they will be rewarded with a unique "Heritage Armor" for transmogrification that reflects the unique lore behind the race but is limited for use to that race. Doing the quests to unlock the allied races will also unlock the races' unique mounts for use by the characters of their faction.[5] The void elves, Lightforged draenei, Highmountain tauren, and Nightborne, as races tied to the storyline for Legion, were made available with the preorder on January 30, 2018.[7] The Dark Iron dwarves and the Mag'har orcs are made available upon completing the "War Campaign" in Kul Tiras and Zandalar and reaching Exalted with one faction's War Campaign reputation; the Kul Tiran humans and Zandalari will be made available later in the expansion. Game director Ion Hazzikostas also indicated that additional Allied Races may be available in the future.[8]
Nov 15 new player Hi, I started the game not long ago... questing has been fun but I must say it is a bit lonely running around in a massive map with no other players around. Is it only because no one is in the starting zone any more and the place will be more populated as I go to higher level zones? (This is coming from a Destiny player and basically every zone I go there are other players and most time at least if you emote at someone random they emote back... but in WoW it just doesn't feel social at all...) Also, I have just learned to ride a mount... is there free mounts that I can perhaps farm from enemies or do I just have to buy them from the trainer? Sorry for sounding cheap but I am not exactly swimming in gold... yet? Finally... dungeons... is it better if I start running dungeons now just to familiarize with group play in WoW or should I just keep on solo questing? I'm just worried that people will just leave the instance as soon as I say I'm new.. should I find a guild and run dungeons as a pre-made team just so I can actually learn from the experience? Otherwise I imagine people just speedrun the dungeons and I'll just end up getting completely lost... Sorry for having so many questions... there is so much to learn in this game!Wackyweasel4 Nov 15

Mythic+ has some similarity to raiding, but it’s designed for just five players, instead of the 10-to-30 that can make up a raid. This mode tasks players with clearing the game’s dungeons, but with specific changes that make them harder, scaling up until it’s impossible for groups to finish. Players receive a keystone in their inventory that assigns them their dungeon, one of the game’s 10, and gives the dungeon a level. This determines how difficult enemies are and what effects might make them harder. If the group completes the keystone in time, they get a new, higher-level stone; if they, don’t they get a lower-level stone.


The leveling experience for the Burning Crusade and Wrath of the Lich King levels of 60 to 80 has been greatly reduced from 6,689,030 XP to 4,412,600 XP which is a reduction of 34%. This has been a notoriously lengthy leveling section, and this reduction will be very noticeable and appreciated by those players leveling new characters such as those allied races!

The steps from section two should be utilized and repeated until you reach about 25,000 gold. Once you hit that mark, two more options become available to you, the neutral auction house and cross-realm transferring. The latter is the single most effective way of making gold, although much planning must be done prior to it. However, the smaller methods you used to hit 25,000 should still be done as regularly as before. Nobody got to the cap with only BoE epics, it takes time and patience!
For items that you can gather directly, you have the choice of either going out to gather them yourself or to buy them from the AH. The former adds no cost to your item but requires time and effort, while the latter can be quick and hassle-free. Even should you choose to get the materials yourself, don't forget to add them to your cost — your labor and time should be compensated for, even if just a little.
Blizzard tried something new with Battle for Azeroth, releasing the expansion worldwide at the same exact time around the world. That means that while the street date was technically Aug. 14, the game went live at 3 pm PT on Aug. 13 if you lived on the west coast. This is the first time The Americas have launched an expansion at the same time as the European servers. Players didn't have to watch Twitch streams of people who are in time zones ahead of them while waiting for their own launch times. Everyone could log in and start playing together simultaneously.

I like to post twice a day, listing all auctions for 12 hours. One of my postings occur when I wake up at around 5:30 AM, and the other occurs when they expire, at around 5:30 PM. This allows me to always have my auctions up, and I am the cheapest for a short period of my server's peak. If you are unable to do this, a 24 hour listing, posted during your server's peak period will do just as well. Following this strategy allows me to keep my input minimal, at about 10-15 minutes per day.

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