This was a farming spot that I made vastly popular on YouTube sometime last year. It is my FAVORITE farming spot of that era, simply becuase it was an old world farming spot that allowed you to hit almost 3 different markets. With this spot you can get cloths: Felcloth, runecloth, and mageweave. Herbs: Goldthorn, ghost mushroom, goldclover, and fadeleaf. World drops: rich purple shirt. AND a plethora of transmog from a single run. I literally had some pulls where I came out with 17,000g in item value for 10 minutes of farming. It was insane – actually it still is. Anyway If you have a druid or monk, then this is an awesome farm to hit ESPECIALLY if you are on a high populated server. Generally just pull the entire instance, and circle it back around the front. Mega gold to be made here.
I just faction changed to Hord and transferred servers and I'm trying to figure out what professions to take for the BFA Launch since I only have this character on that server (Area 52). Currently I'm a tailor and enchanter on that character. I'm sure enchanting mats and enchants will be a high price item at the start of the expansion and during the first raid tier so I'm thinking I'll keep that. As far as tailoring, with the new tailoring bags being two slots more than the hexweave bag I'm sure they will be a good seller, but I think they'll maintain their prices longer than other items. So I'm thinking of taking up herbalism instead for the start of the expansion since the scrapper provides no extra way to get herbs, and then switching back to tailoring once the returns from raw materials starts to drop. Does anyone see any problems with that strategy or have a better recommendation?
8.1 unlocked a new level up state for epic champions that gives them 2 equipment slots, so I thought to reconsider which equipment should my BFA champions have in order to maximize gains. I saw a lot of negativity in other post about champion equipment (https://old.reddit.com/r/woweconomy/comments/ad6uzb/is_champion_equipment_worth_it/). IMO, the mission table has the best effort/reward ratio in the game, as in you just click things and some time later you get results.
REDISCOVER AZEROTH AS NEW ALLIED RACES – Take a new form for your adventures as new playable Allied Races. Embark on a quest to earn the favor of the Lightforged draenei, Highmountain tauren, Nightborne, Void elves, Dark Iron dwarves, and Zandalari trolls to unlock each race and add their strength to your faction. Create a new character and complete the full leveling experience to earn a distinctive Heritage Armor set.
Chilled to the Bone, Dampened Magic, Kleptomania, Netherwind Armor, Prismatic Cloak, and Temporal Shield have limited use in PvE content in terms of increasing your damage in the open world, but they can be situationally useful. Notably Temporal Shield can be utilized for, functionally, an extra 6 seconds of combat time against large elite mobs.
Similarly, when earning by volume, do not overload the AH with your items. Basic supply and demand: too much supply will make your wares too common and unwanted. Furthermore, with great demand and a cheaper price, you may end up starting a price war with your competitors, with them actively trying to undercut and outdo you. Moderate the amount of items you're selling on the AH to small batches, refilling them only when sold out.
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There's a good chance you can buy the raw materials for 25% - 75% of the going rate of the finished item, or mine them for free. The fee for an 8 hour auction is only 1 silver, so you can afford to re-auction rods that don't sell the first time. Be careful of making too many rods or other parts of a kind at once, though, as you may get stuck with them for a long time when others produce the same item and set a cheaper price to it.
For those interested in more details on spending wisely, and generating good cashflow, we cover a number of topics in more detail. Please note that this guide represents the accumulated wisdom of many people. You don't necessarily have to do all of these things--there is no one "right" way to make and manage money. However, these pointers will give you ideas on how to establish a firm financial foundation for your character.
I'm very, very interested in a guide that takes into the following: 1) Dungeon finder; and 2) Heirloom items. I've never helped with a guide before, but would be open to help in collaborating on the project. With the leveling guides I've used (primarily this one) I, too, find that I level at a rate that throws the pace of the guide way off (not its fault at all, I can't say enough good stuff about the guide) to the point that I get frustrated and just queue up for dungeons.
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the mysterious gates of an abandoned Gilnean castle, navigate a war between elementals and more.
Taking Herbalism and Mining as your two professions can be a lucrative way to level with the very stable and high prices of herbs and ore thus far in BfA. While rested, each mining and herbalism node will award nearly 4,000 experience points which makes it so that four to five herbalism or mining nodes is equivalent to one quest. If you have the Sky Golem mount for herbalism, you can pick herbs without losing mount speed. There are also enchantments for gloves that will increase the speed at which you can process the herbalism and mining nodes. These can be made rather easily by an enchanter and should be relatively inexpensive on the auction house. These enchants will pay for themselves with the time saved while herbing and mining. Remember to continue completing mining and herbalism quests while leveling up to increase the yield of each node making your herbalism and mining leveling experience exponentially more lucrative.
4. Is there a guild waiting for you on the target server that you are satisfied with? Often times, I have transferred to a server, made a lot of gold and quit the game out of boredom because I was without a guild. Another aspect behind this question is that often times in guilds, you can get free flasks and materials to craft goods instead of spending your own gold. This will add up in the long run, whether it's free repairs or free abyss crystals. Remember, you can always send the crystals to another toon and sell them for gold as well.
I like to spend as little time as possible on transmog. 1-3 hours of farming a week is about all I can stomach, and I can stomach even less of it on the auction house. When you've got a thousand items listed, cancel scans get ridiculous. As transmog is best taken as a method of making passive gold over time, with little pockets of effort thrown in, do not waste your time undercutting constantly. Instead, adopt an approach that allows you to just post once or twice a day.
Allied races aren’t much better. You can only earn them by grinding out reputation. It doesn’t take that long but casual players will need to invest a couple weeks primarily to it, and focusing on that grind will take you away from others, like earning gear. Each race has its own grind, but the things you do to work through it remain the same, adding to your boredom.
Do people not run these anymore? i've been keeping an eye out including making a group myself but nothing..it used to be popular leading up to bfa but now there are no groups and i've tried the lfg in the tsm discord but not a bite yet, was wondering if people still do 5 mans of it as it's still pretty profitable at least on my server, thanks in advance