To find gold guides with the best gold tips right now, check out Many popular guides will feed you an exact number, like say 600g per hour. While these numbers may sound good at first, they are often overvalued. These numbers are speculative based upon how many dailies you can do at optimal speeds, how fortunate you are with random drops, or relative material prices that differ according to server economy. Consequently, for the sake of the avid reader following this guide, I will not quantify gold per hour, nor will I tell you that farming and daily quests are a good source of income. Also, 600g per hour would still take over 350 hours to hit the gold cap. This number increases even greater when you figure in that dailies can not be constantly repeated every hour as they reset only after 24 hours. What all this information adds up to is a simple answer to making the greatest amount of gold fastest, the auction house. This is similar to gambling online like at Best online casino UK, This does not mean merely just buying and reselling, although that is a big part of it. The avid gold maker will set up many different "alts" all ready to buy and resell, creating the single most dangerous thing in capitalism, monopolies.
Nov 7 Game buying guide for confused ppl like me For those of you who were confused as i was, this is about buying the game and what you get so for 15$ subscription - you get all past expansion and 1 month of game time for battle for azeroth (49.99$) - you get the newest expansion for WoW complete collection (59.99) - Newest expansion / 1 month of game time / 110 boost(1x only) I was confused for awhile but now i know that the 49.99$ is the Worst deal ever. I am going to buy some game time for now, and jump up to the 60$ bundle later. The boost is a 60$ value / 1 month of wow 15$ value / and the expansion is a 50$. TOTAL is : 125$ value for 60$. Great deal. So the complete collection is really sweet :) Hope this helps other people. I am buying the game time today and working on this monk. Cheers.Promonk11 Nov 7
Awesome trick really.  In this farm we'll be taking advantage of game mechanics to exploit a way into getting more defias loot drops.  The defias leggings and gloves have respective selling prices of 3,000g and 14,000g and only drop from 1 mob in the instance a staggering 1% of the time.  But do not fret, we can get the upper hand on this.  Much like past drop-combat farms, if you kill just one of the two defias overseer's in the instance, THEN drop combat, the one you killed will instantly respawn.  The trick here is to bring a character that can consistently drop combat and score many more kills than the average farmer.  To date, a hunter is best – with night elf being slightly better because of shadowmeld.  You can also bring potions of invisibility to boost the effect.  Anyway, while the average farmer only gets 1 shot to get these super rare xmogs, with this method you can get up to 40 chances in an hour.  Seems fair right?
Vigilance Perch is essentially an automatic mount when out of combat. Despite its tooltip, it only allows you to fly in flying zones, so you will not be able to fly in Battle for Azeroth zones. This is a great Legendary to pair up with Sephuz's Secret. Choosing between this and Apex will come down to personal preference and how you prefer to level. When speed-leveling with consumables, you will not get full value out of the mount ability of this Legendary. If you are just leveling normally, try them both out and see what works best for you.
Okay, this farm really picked up steam here in late legion.  Generally what we're looking for is volatile air, and other volatiles when combined with the potion of treasure finding.  This farm is as easy as pulling the entire instance all the way to the first boss – and AOE'ing down ebery mob that follows.  In the video you can see me getting volatile airs in stacks of 11 for each pull I make.   Wit the trending price of each volatile being worth at least 100g, I was making 1100g per pull.  It's by far the most effcient volatile spot, but it has hits limits as you can only reset an instance 10 times before you have to wait a while to do it again.  If you only going to be on for an hour or so, this is the spot you want to hit.  It's great, fast, and awards a high liquid value of items.  Awesome Stuff.
With G'huun's threat eliminated, the Horde and Alliance return their focus to the war. While the Horde procures the Scepter of the Tides, a legendary artifact capable of controlling the seas, the Alliance dismantles a potential alliance between Sylvanas and the vampiric San'lyan Elves. The Alliance begins to gear up for a preemptive strike against Zandalar, with the goal of crippling the Golden Fleet before it can be used against the Alliance and driving a wedge between the Zandalari and the Horde.
Another question I am frequently asked is when should one use trade instead of the auction house. On most servers, the auction house tends to have a lot posted right after peak hours, say 1am server time. Combine this with the fact that a lot of people are just sitting in cities and not really looking to the auction house. This is where trade chat dominates the auction house. Tired players are looking for conversation to take their mind off of sleeping or boredom. If you can sell effectively, trade chat will make a greater profit then the auction house outside of peak hours. A few tips to polish those trading skills might include:
Sometimes you can make money by crafting items with ingredients supplied by other players who give you a tip to make the item. This is not necessarily a reliable source at low levels, but it can be a good supplemental income source at higher levels, particularly if you have good recipes. And if you can charge for the customer using your materials (as opposed to materials supplied by him/her), you can mark those up.
Island expeditions require groups of three players to venture to islands with randomly spawned enemies and piles of AP. The island expedition ends once they collect a certain amount of AP, and they are granted about 300 AP as a reward — unfortunately, players don’t get any of the between 6,000 and 12,000 AP they collect during the expedition. These missions can take anywhere from three to 20 minutes, and never once offer any real challenge or depth.
Certain locations in World of Warcraft – primarily inns, capital cities, and private instanced zones like your garrison or class order hall – are rest areas. You know you’ve entered one because your character portrait will gain a “Zzz” icon where your level is normally shown, and because you can immediately log out of the game instead of waiting 20 seconds.

After you are finished with Feralas, take your flightpath to Thousand Needles. From Thousand Needles head east to The Shimmering Flats, then south to Tanaris. You will end up in Gadgetzan, which is a neutral town with a lot of quests. Do all the quests in Gadgetzan (and Steamweedle Port). Since you are in Tanaris grab all the quests for the Zul'Farak instance (the entrance is in the Northern part of Tanaris) and finish as many as you can in 1 or 2 runs. All that will take you to level 5.

The idea of the expansion came up after the heroes of Azeroth dealt with so much external threats like the Burning Legion. In their own words, "so when we talk about what's the biggest threat in this world, is it the titan or is it the dwarf paladin that put a hammer in that titan's head"? As such, the enemy (at least during the early parts of the scenario) will be the opposite faction, a "vast army of world-destroying forces".[4]
Vol’Dun is the hardest and most tedious of the Horde Zones in Battle for Azeroth. It’s also probably the one that makes the most sense. Each sections of quests leads directly to the one you should do next. For all of these reasons it’s going to be best to get this one done early. Thanks to any legendary items you might have collected in Legion, you’ll be strongest in the leveling process before 115 and weaker after — because that’s when the legendary effects stop working.
The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
The old popular example was the This item differed on my server from a high of 6k to a low of about 3k. When the price was down at 3k, I would buy a few of these and just wait a week. Throughout the week, I would put in trade and the auction house that I wanted 6k for it. I would then immediately go onto an alt and say that I only wanted 5200g. Sometimes, I would get the 5200g and be a very happy man, other times it would take more patience. However, almost always, by the end of the week, the other sellers had reposted for around what I wanted. This gave me a huge advantage. Now, the price ceiling was no longer 3k on the auction house, but 5k. I could now easily sell the few I bought for 4 or 4.5k, which is a huge 50% profit from the 3k I originally invested.
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The most important part of saving is to never buy equipment unless you're positive that it will increase your earning potential, or significantly speed your character's leveling progress. While it is true that gear is important (particularly for melee combat characters), it is also true that an overemphasis on having great gear before maximum level is dumb. Who cares if you're wearing a green sword at level 43? If you're advancing well, you aren't going to be level 43 for very long anyway. The only gear that currently "counts" is max level gear.
Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).

A common mistake of new players is to upgrade their gear at every opportunity, paying for a new piece even if it will only add one or two new stat points over an existing item. Likewise, investing in headgear, neckwear, trinkets, and rings at the earliest available levels can also consume valuable cash. While it might seem foolish to leave an available slot empty, you will eventually find something to fill it. Blizzard will see to it via the quest rewards you'll get along the way. In the mean time, the 1 or more you save will serve you well if you invest it wisely. The bottom line is that one can easily level all the way to the maximum relying on just quest/drop greens. The gear you get from regular questing can help you perform well in dungeons, which gets you even better equipment.

This 1-110 ultimate leveling guide for WoW is to help leveling in wow go by smooth. Jburtonsemo is dedicated to helping players level up as fast as possible. Battle for Azeroth changes will be minimal so this guide will still be relevant. wow level scaling has made leveling an all new experience check it out! Not to mention with the new allied races, getting heritage armor requires leveling them to max level!
Guild Banners. The Banner of Cooperation and Battle Standard of Coordination will increase the experience from kills. They both have a 10 minute cooldown, but when you use one, the other is only locked out for 2 minutes. I was very bad about using these, so it might be worth using a macro to drop them on your first attack against an enemy. Keep in mind you must have reputation with your guild before being able to buy these, so new character may have a bit of a wait before picking them up.
For items that you can gather directly, you have the choice of either going out to gather them yourself or to buy them from the AH. The former adds no cost to your item but requires time and effort, while the latter can be quick and hassle-free. Even should you choose to get the materials yourself, don't forget to add them to your cost — your labor and time should be compensated for, even if just a little.
The entire Jade Forst is our farming spot for this one.  Literally, the entire Jade Forest.  The Jade Forest is crawling with porqupines and if you have a mage character, each one of them has chance to drop the polymorph porqupine tome.  Which is excellent, because these tomes have a selling point of 13,000g across the board. They are really easy to get, and noone really pays attention to these spots.  Try it if you like, I was able to get 2 on video, and have already sold one of them.  
Nov 6 Who is this? in Westfall, there is a quest called "livin' the life" where you have to go into a cave and hide inside while you listen to a conversation between Glubtok (a boss in deadmines, who is a giant two-headed ogre) and a "Shadowy Figure"(it's a female btw), you can actualy see the figure, it looks like a priest in shadow form or something like that. In the Dead Mines dungeon, there is a worgen boss who is named admiral something dont remember, and once you kill him, he says "You will never find her, until it is too late." I believe he's talking about the shadowy figure. Just wondering but who exactly is "she" or the "shadowy figure"?Rubberchops6 Nov 6

Leatherworking is a crafting profession that uses various leathers obtained from skinning to craft leather and mail armor. You can make gold shuffling leather into enchanting materials through the rank 3 bracer recipes. Battlebound for Stormscale and Warhide for Stonehide Leather. The other main market for Leatherworking is crafting the item level 850 gear. I find that both Dreadleather and Gravenscale gear sells very well.

For reference, my previous best time abusing Method-0 in 7.3.5 was 32.4 hours(as show in the old thread). A difference of just over 8 hours; which isn't all that bad, all things considered. And I believe I made several errors along the way, which could be cleaned up in future runs. I believe that that gap could be significantly closed by using a monk's bonus, but I hate playing YMMV
Hey Bunnycuddle, big fan of your approach to gold making. Due to recent drop in obliterum market prices i have started exploring the best flipping possibilities out there. I found one very interesting phenomena that proved to be very profitable on my server. Basically due to it being least desirable gem Versatile maelstrom sapphire tends to drop in price on AH well under 160g per piece, and while oblierated it gives 16 ash in return. I think this is something you could possibly research in your future post and give a little bit more in depth analysis.
As you continue down this Horde leveling guide you will start to see that leveling via quests gets harder as the levels progress (at least until The Burning Crusade). So what we will do at level 36 (assuming you have finished all the quests) is head south to Feralas and grab the flight path at Camp Mojache (in eastern Feralas) then keep going east to Thousand Needles, then North through the Barrens until we can head east again to Dustwallow Marsh.

With a bit of upfront time investment, and luck, you can kickstart your transmog business. What I recommend is to spend 6-8 hours, or however many you can stomach, farming ZF, WC, and RFK over the course of a week. This should net you a few hundred items of value to list on the AH. Over the coming weeks and months, spend at least one hour per week, revisiting one of these dungeons, or branch out into other classic dungeons.