Allied races are variants of existing races. The Void Elves are a version of Night Elves, while the Highmount Tauren are, you guessed it, a version of the Tauren. Four allied races are already in the game before launch and two more, the Dark Iron Dwarves and Mag’har Orcs, were added after Battle for Azeroth launched. Each Allied Race has its own racial abilities. You can also unlock a heritage armor set by leveling any Allied Race to the level cap.
This tutorial will ensure that the beginning of your journey will be a smooth one. It provides information that will help you find your way when you get lost, as well as tips that will offer guidance and advice as you march on towards greatness. It is not an exhaustive guide, however; it neither can nor wants to unveil every secret of Azeroth to you. That glorious task is left up to you as you explore the world yourself. Think of this guide as a touchstone for your early adventures: enough to get started, but too little to spoil any of the awesome surprises that await you in Azeroth.
You should try and quest efficiently - pulling several mobs if you can handle it, using your burst cooldowns while questing to kill everything faster. Many people would think that a 10-minute cooldown like Bloodlust is useless in open world, but you can do a "kill-15-mobs" quest in like 30 seconds if you pull a lot and use it. A free quest every 10 minutes is not that bad.
Don't put all your eggs in one basket. It's a lot better to spend your working capital on buying forty items for auction, each with the potential for profit, than to take all your working capital and invest it in that one purple leatherworking recipe that you hope will make you several hundred gold. If that puppy doesn't sell, or doesn't sell for what you want, you've just wasted all your working money, and deprived yourself of a lot of flexibility. Leave speculating on purple items until you have a few thousand gold squirreled away.
Jul 4 BEWARE OF KEYLOGGERS! Don't follow that link! Version 2.0 added updates, new information, and cleaned up the format. Transferred from the Old Welcome to WoW forum. -Tera/Baloo I figured that a thread alerting new forum goers of our incessant keylogger issues right off the bat would be best suited in the Welcome/Beginners forum....so here goes... What is a Keylogger? How does it work? and why do I care? The World of Warcraft forums are a good place to come if you need information about your class, spec, profession or just have questions about the game in general. Unfortunately, a long with the good information that can be found here, there are also "people" who post links to websites that may imitate a legitimate WoW related website, but actually have a hidden program that gets installed on your computer in the background, without your knowledge. These small programs or scripts are used to record any keystrokes that you make on the keyboard, and secretly send those recorded keystrokes to a person who will then use that information to gain illegal access to your WoW account, bank account, or any other sensitive information. People who have their accounts "hacked" in this manner, will find that when they log on to their characters they have been stripped of any and all gear, crafting materials, Bank contents liquidated, and all of their gold gone. The violated account will then be used to re-post more links to keylogger websites on the official WoW forums in an effort to perpetuate the problem. Eventually the account will be left with nothing more than naked toons, and in some cases the characters are deleted as well once the account has been banned from posting in the forums by the Blizzard Moderators. These hidden programs or scripts can be embedded, actually hidden inside the data of other types of files such as Pictures, movies, flash objects or malicious web pages. How do I know if a link is a Keylogger or not? Well, after you have seen a few of them, you start to notice a few different things that they all seem to have in common. First, most of the time keyloggers are some random topic or a link to some picture or web page that has NOTHING to do with WoW or the topic in which the link is posted. These links are usually accompanied by some random one line comment that makes little or no sense. Also most of the time these links are Chinese specific domains, such as: somedomain dot "cn". An example might look like: > "It's too good to be true!" (followed by a link to a picture) > "Naked woman caught by satellite!" (followed by a link to a picture or video, and a statement such as:"Don't be so relaxed while you are taking the sun naked in the garden of your house... Big brother could be watching you!!!)" > "NERF INC!" (followed by a link to a picture) > "Just Beautiful! (followed by a link to a picture) >"Huge Alliance raid on Halaa (w/ pics)" (with several links to pictures)** (See note below) >"Shapeshifting proposals (Again, with pics)" (with several links to pictures)** >"Hey Kalgan, we're fine!" (With links to several .php documents, Kalgan is/was a WoW Developer) >"#%!#!!ex Toy" (Links to videos embedded in PHP scripts, with a story about a "neglected" girlfriend) Also, some examples of websites that seem to be posted a bunch "look" like they are WOW related websites, but upon closer inspection they are actually not legit: -warldofwarcraft -worldofworceaft - mmosgame - warcraftmoviies (note the double "ii" in movies) - warcraftm0vies (note the Zero in place of an "o") ** "warcraftmovies" IS a legitimate website ** **Note** It seems that whoever is posting the Key Loggers has gotten a bit less lazy and actually put some scheme together that looks like a legit post. These posts are usually about some "proposal/suggestion or bug fix (note:these issues should only be reported in the Suggestions or Bug Reports forums, NOT in the Welcome/Beginners forum, so that's your first clue.)" or of a raid on a major city. Most recently is a raid on Halaa (the PVP objective in Nagrand, Outland), with several links to pictures of their "event or evidence". These links are hostile and will infect your system. If someone is legitimately posting up pictures of a raid, they will be active on the forums and will usually be willing to speak with you about the link in question, whereas a keylogger almost certainly won't respond.Baloo129 Jul 4
Level 65 unlocks Greater Invisibility. This can be used to instantly escape combat with any enemy, or reduce the damage of big hits by 90%. Keep in mind, when using Greater Invisibility, you will drop combat, and lots of enemies will start evading and healing back to full Health, so do not use this on low Health enemies if you would survive the hit.
On my server there's a big shortage of Primal Air. I've tried farming it in the past using supposedly the best spot(s), but it was honestly horrible. After looking at the Wowhead for Primal Air I noticed there's actually a transmute recipe for Primal Water to Air. I will say as a warning that it apparently does have a 1 day CD like a lot of transmutes, so for some people it might not be worth the time. But at least on my server, there's not 1 Primal Air on the AH and I know that it's a constant shortage, so at the moment I could make a lot of profit just doing my daily CD for this after getting the recipe. To get the recipe you do have to be revered with the Cenarion Expedition from TBC, and there's guides on Wowhead for grinding out that rep as well. I'd recommend checking the stock of Primal Air on The Undermine Journal for your server, and if it's relatively low and you have at least 1 alchemist, go for it. It could be a decent way of making a little more passive gold, just transmuting one Primal to another. I'm probably actually gonna start rolling another alchemist at some point, and this discovery has definitely prodded me in that direction as doing this transmute won't interfere with other TBC transmutes, because there aren't default TBC transmutes as far as I'm aware.
Oct 24 Giving Back - In-Game Help for New Players List was last pruned of inactivity on 4/12/2016. You can check this post to see how I determined inactivity: http://us.battle.net/wow/en/forum/topic/981608215?page=42#831 It's never too late to volunteer! I'm always adding people to the list. Also, despite the name, these mentors are also available to returning players who need help, too! Disclaimer: This is NOT a place to populate your friend list in-game. These are mentors here to help. These players are also NOT chosen by Blizzard (though a few of them may be MVPs that have volunteered!). They are simply other posters who are willing to be helpful! -- Originally started by Hektikk of the Trollbane server, on the old forums. Now created here and maintained by me. Help on the forums is good, but sometimes as a new player, you need help in-game with your various questions. And that's where this thread comes in! It's a list of volunteers--players just like you or me--who are willing to become mentors to new players. They'll get you started if you're brand-new, and answer questions as you are learning your way through the game. You may even make new friends! Before you choose a potential mentor, read on for some helpful hints about how to make your experience a successful one! -- NEW PLAYERS: IMPORTANT: DO NOT post in this thread asking people to come to your server to help, or to ask a question about the game. The point of this thread is to provide you with a resource so that YOU can seek out the help you need in-game, not for people to search for you. For questions, just make a new thread and ask the regulars here on the forums. - To use this thread, check if someone from your faction/server is on the list already, or decide where you'd like to play on based on available volunteers. Next, add the volunteer to your friends list. Then, you can see when they get online and whisper them! You can also mail them via the mailbox, or check the Google lists (links in post #2) for any of that player's alts. If a mentor has a BattleTag listed, you can use that to talk to them no matter what server/faction you're on. However, they will have to accept your friend request first. - Keep in mind that players on Oceanic servers can ONLY see players from other Oceanic servers in the game world. If you wish to be on an Oceanic server, it is highly recommended you seek help from mentors also on Oceanic servers. - NOTE: Due to restrictions, Starter Accounts cannot mail anyone, whisper other players, or use BattleTag/RealID messaging. If another player whispers you first, or you both add one another to your friend list, you may whisper them. - Be sure to identify yourself when you contact someone. Mention this thread. Some players might ignore you otherwise. Also keep in mind that a player might be busy, so they might miss your whisper the first time around. Don't spam or harass them. - Don't beg or act entitled to bags, gold, dungeon runs, guild invites, etc. No one on this list is obligated to give you items or do you favors. - If someone is rude or very unhelpful, please ignore them, then consider messaging me in-game or on Twitter (@LadyLatias) to let me know (please don't call them out on the forums). Conversely, if you had a great experience with someone, let me know that too! - If any of the characters on this list seem to not exist/be active anymore, please make a post here saying so and I will remove them. -- VOLUNTEERS: - Be patient and treat the newbies well. No one wants to roll on your server, have you talk to them for a few days, and then have you get bored with them and ignore them. If you don't have patience for teaching, don't volunteer. - You are welcome to submit your BattleTag, but only do so if you're willing to have strangers talk to you at any time. Also note that people who friend request you can NO LONGER include a note to identify themselves. Please remove and/or report BT friends if they are being rude or harassing you. - If you want to be a volunteer, please post a maximum of five characters per faction per server. Alts are no longer listed here, but they will be added to the Google lists. - Please do not submit characters that are under level 10, bank alts, or otherwise not played frequently. - If you no longer want to be a mentor, or are going to quit the game, please post to have your name removed from the list. If you plan on doing a change to a character on this list (server transfers, name/faction change, etc.), please let me know that too! -- If you want to be a volunteer, just post here with your character(s), faction, and server, and I'll add your name to the list. I will also list Battletags if you wish (not required). Welcome to WoW! Happy questing!Cerylia1042 Oct 24
Once you reach level 56 and you've done all the quests in Western Plaguelands, it's time to hop over to Kalimdor and head to Silithius. You can get there by taking a flight to Gadgetzan and head to the North Western portion of Un'Goro crater. You will find a small trail that will lead you to Silithius. Once you're in Silithius just follow the main path to the Neutral village of Cenarion Hold and quest as far as you can to level 60
As for the classes themselves, they almost all play like slower and slightly less interesting versions of their Legion counterparts. This is thanks in large part to the loss of one ability from each class that came along with Legion’s own AP dumping system: the artifact weapon, which added a unique ability to every spec in the game. The loss of these abilities left most classes feeling frustrating and incomplete, and though Azerite gear was supposed to be the replacement, it missed the mark completely. There will always be one Azerite trait that reigns supreme for each spec, meaning that the frustration of that particular loop will be unavoidable as long as the system is in the game.
Azerite equipment is currently balanced around being able to unlock the outermost, earliest tier of power immediately upon acquisition, while delaying further advancement until the Heart has been further empowered. For example, the first piece of Azerite equipment, gained shortly after the Heart itself, is fully empowered once the Heart of Azeroth has reached level 3. A character at 120 (the maximum for the expansion) may find a piece whose first tier requires the Heart to have grown to level 12 or greater.
I highly recommend actually staying in the 20-60 range zones until you ding 62. The reason for this is that despite getting a slight penalty in experience for being over-level, the advantage of having flight will more than offset this. That, and WOTLK and TBC zones are the slowest part of the leveling process. Minimizing your time there as much as possible is worthwhile.
There is a constant market for transmutations. If you are capable of doing these, you can charge an upcharge on each of those transmutes. A player who logs on his/her character each day, and sticks to it, can generate a significant subsidiary revenue scheme through transmutes. Likewise, if you have a transmute that allows you to transmute a lower value element (such as Earth) into a high-priced one (like Water or Fire), you can make a cool 15-20 profit every day by simply doing your transmutes.
This is cumulative, as you take into account each failed sale as a loss. In the event too many deposits accumulate, you must decide whether to continue selling the item inflated by too many sales or finding of another way to dispose of it. One final tip: when you find that an item fails to sell in one AH, selling it on the other may finally dispose of it and get you your earnings.
Changes were also made to levelling in earlier content with Legion's 7.3.5 patch. The level-scaling tech introduced in Legion not only be continued in the new continents of Kul Tiras and Zandalar, but was also be applied to content from prior expansions, allowing larger level brackets for lower level zones. Further, as previous expansions are now included in the base game, the level ranges for those expansions are now broadened, allowing players to spend more time leveling in preferred expansions and avoid others entirely. Some examples include a zone like Westfall having its level bracket (at 10–15 as of Legion) increased to 10–60, whilst continents such as Outland and Northrend sharing a 60–80 level bracket. The aim of this change is to encourage more player choice whilst levelling and to allow players to experience the full story of a particular zone without overlevelling the relevant quests.
Elemental items (Primals, Eternals, etc.) can be a good source of money, because they are always in demand on the AH. See which mobs you will most benefit from farming, then set out for a few hours. In the process you will also most likely collect significant vendor trash, and may get other profitable item drops as well. Note, however, that older elemental drops usually lose profitability compared to newer ones, i.e. Primal Water sold well to level 70 players in BC, but sells far less well to level 80 players in WotLK, because level 80 gear requires Eternal this'n'that.
The recruit also grants the recruiter levels, with the latter gaining one level for every two levels the recruit gains. There are a lot of rules and restrictions to that, however. It all basically boils down to leveling alternate characters together. The recruiter can even earn epic mounts and battle pets if you stick with the game for a couple months.
REALMS Aerie Peak Aman'Thul Area 52 Arthas Baelgun Barthilas Blackrock Bleeding Hollow Burning Legion Cenarius Dalaran Darkspear Earthen Ring Emerald Dream Frostmourne Garona Garrosh Hyjal Illidan Kel'Thuzad Kil'jaeden Korgath Lightbringer Mal'Ganis Moon Guard Proudmoore Ravenholdt Sargeras Saurfang Shattered Hand Stormrage Stormreaver Thrall Tichondrius Turalyon Wyrmrest Accord Zul'jin Aegwynn, Bonechewer, Daggerspine, Gurubashi, and Hakkar Agamaggan, Archimonde, Jaedenar, and The Underbog Aggramar and Fizzcrank Akama, Dragonmaw, and Mug'thol Alleria and Khadgar Alexstrasza and Terokkar Altar of Storms, Anetheron, Magtheridon, and Ysondre Alterac Mountains, Balnazzar, Gorgonnash, The Forgotten Coast, and Warsong Andorhal, Scilla, Ursin, and Zuluhed Antonidas and Uldum Anub’arak, Chromaggus, Crushridge, Garithos, Nathrezim, and Smolderthorn Anvilmar and Undermine Arathor and Drenden Argent Dawn and The Scryers Arygos and Llane Auchindoun, Cho'gall, and Laughing Skull Azgalor, Azshara, Destromath, and Thunderlord Azjol-Nerub and Khaz Modan Azuremyst and Staghelm Baelgun and Doomhammer Black Dragonflight, Gul'dan, and Skullcrusher Blackhand and Galakrond Blackwater Raiders and Shadow Council Blackwing Lair, Dethecus, Detheroc, Haomarush, Lethon, and Shadowmoon Bladefist and Kul Tiras Blade's Edge and Thunderhorn Blood Furnace, Mannoroth, and Nazjatar Bloodhoof and Duskwood Bloodscalp, Boulderfist, Dunemaul, Maiev, and Stonemaul Borean Tundra and Shadowsong Bronzebeard and Shandris Burning Blade, Lightning's Blade, and Onyxia Caelestrasz and Nagrand Cairne and Perenolde Cenarion Circle and Sisters of Elune Coilfang, Dark Iron, Dalvengyr, and Demon Soul Dawnbringer and Madoran Darrowmere and Windrunner Dath'Remar and Khaz'goroth Deathwing, Executus, Kalecgos, and Shattered Halls Dentarg and Whisperwind Detheroc and Shadowmoon Draenor and Echo Isles Dragonblight and Fenris Draka and Suramar Drak’Tharon, Firetree, Malorne, Rivendare, Spirestone, and Stormscale Drak'thul and Skywall Dreadmaul and Thaurissan Durotan and Ysera Eitrigg and Shu'halo Eldre’Thalas and Korialstrasz Elune and Gilneas Eonar and Velen Eredar, Gorefiend, Spinebreaker, and Wildhammer Exodar and Medivh Farstriders, Silver Hand, and Thorium Brotherhood Feathermoon and Scarlet Crusade Frostmane, Ner'zhul, and Tortheldrin Frostwolf and Vashj Ghostlands and Kael'thas Gnomeregan and Moonrunner Greymane and Tanaris Grizzly Hills and Lothar Gundrak and Jubei'Thos Hellscream and Zangarmarsh Hydraxis and Terenas Icecrown and Malygos Kargath and Norgannon Kilrogg and Winterhoof Kirin Tor, Sentinels, and Steamwheedle Cartel Lightninghoof, Maelstrom, and The Venture Co Malfurion and Trollbane Misha and Rexxar Mok'Nathal and Silvermoon Muradin and Nordrassil Nazgrel, Nesingwary, and Vek'nilash Quel'dorei and Sen'jin Ravencrest and Uldaman Ravenholdt and Twisting Nether Runetotem and Uther
It’s a good thing that the previous expansion, Legion, was the best in the game’s history because Battle for Azeroth is coasting on its success. The major class redesigns that happened then remain in effect (though some are a little worse, and some a little better), and the combination of World Quests and Mythic+ dungeons means there’s always something to do, no matter your skill level or how long you can play.

The guide should advance to the point where you are in the zone's progression. There are a few steps that can-not autocomplete and they should (hopefully) have comments to the effect of -- you need to manually check this step off. -- For some reason you have to click these steps off 2-3 times to work. (the first time will move the tom-tom arrow, the 2nd time unchecks it and the 3rd click advances the guide).
Alchemy is a crafting profession that can create potions and flasks, as well as some trinkets and mounts. The primary materials used are herbs. For potions and flasks only the Legion crafts have substantial demand as they are the only items that give meaningful performance increases at max level. Old world alchemy recipes that are profitable include Vial of the sands and transmutes.
Your server population may determine how much profit you can make. Lower population servers generally have lower prices in the AH as there is less demand, but rare items or recipes can really make a profit as they are harder to come by. Higher population servers have a higher demand. However, they are more likely to have a flooded market, which makes items hard to sell, especially in the case of low-level gathering professions.
Taking Herbalism and Mining as your two professions can be a lucrative way to level with the very stable and high prices of herbs and ore thus far in BfA. While rested, each mining and herbalism node will award nearly 4,000 experience points which makes it so that four to five herbalism or mining nodes is equivalent to one quest. If you have the Sky Golem mount for herbalism, you can pick herbs without losing mount speed. There are also enchantments for gloves that will increase the speed at which you can process the herbalism and mining nodes. These can be made rather easily by an enchanter and should be relatively inexpensive on the auction house. These enchants will pay for themselves with the time saved while herbing and mining. Remember to continue completing mining and herbalism quests while leveling up to increase the yield of each node making your herbalism and mining leveling experience exponentially more lucrative.

Battle for Azeroth (110-120) Leveling Tips and Consumables How to level from 110 to 120 as quickly as possible in WoW Battle for Azeroth, including recommended zone order, best consumables, general leveling tips, and best addons. Leveling from 1-60: Questing and Dungeons Recommended leveling paths for new players between 1 and 60 in World of Warcraft. Includes tips for questing zones and leveling dungeons. Heirloom Collections Guide A guide to the Heirloom Collections Tab. A complete list of all heirlooms, how much they cost, which vendors sell them, what currency you need, and more!
Once you reach 575 you can purchase vendor recipes for the last 25 points. The Blacksmithing recipes are on a vendor in Vale of Eternal Blossoms. You can enter Vale of Eternal Blossoms after completing the questA Celestial Experience (requires level 87). After you completed the quest, you can find Jorunga Stonehoof (Horde) in Shrine of Two Moons and Cullen Hammerbrow (Alliance) in Shrine of Seven Stars.
Tanaris-Alliance-USTanaris-Horde-USTerenas-Alliance-USTerenas-Horde-USTerokkar-Alliance-USTerokkar-Horde-USThaurissan-Alliance-USThaurissan-Horde-USThe Forgotten Coast-Alliance-USThe Forgotten Coast-Horde-USThe Scryers-Alliance-USThe Scryers-Horde-USThe Underbog-Alliance-USThe Underbog-Horde-USThe Venture Co-Alliance-USThe Venture Co-Horde-USThorium Brotherhood-Alliance-USThorium Brotherhood-Horde-USThrall-Alliance-USThrall-Horde-USThunderhorn-Alliance-USThunderhorn-Horde-USThunderlord-Alliance-USThunderlord-Horde-USTichondrius-Alliance-USTichondrius-Horde-USTol Barad-Alliance-USTol Barad-Horde-USTortheldrin-Alliance-USTortheldrin-Horde-USTrollbane-Alliance-USTrollbane-Horde-USTuralyon-Alliance-USTuralyon-Horde-USTwisting Nether-Alliance-USTwisting Nether-Horde-US
Skinning is both highly profitable and convenient, in that you will be skinning the monsters that you're already killing as you level. A skinner starts by collecting relatively worthless ruined leather scraps, but soon moves on to light leather, which can be sold for a good profit. An excellent way to farm leather is to skin the kills of other players, especially if you are following along in the wake of a group. However, do wait to start skinning until it's clear that the other player has abandoned the kill. Don't assume that the other player doesn't skin just because they are not a leather-wearer, for example. Note that your chances of getting a better grade of leather increases with your experience; it is possible, though rare, to get light leather from rabbits. Higher grades of leather yield higher profits. A skinner/miner has potent earning power through the auction house, but often runs out of inventory space.
Another potion of treasure finding farm that was made extremely popular by the YouTuber Oldbess.  In this spot, you are simply to patrol the entire southen river basin in Twilight Highlands, just around the Verrall Delta area.  The goal of this farm is to kill water elementals for their volatile water, which trends around 50g per drop.  Combine this with the cloth and the treasure chests, and you have a cool  nifty farming spot – thats rarely populated these days.
Mag'har Orc Allied Race Leveling Guide (20-120) Dark Iron Dwarf Allied Race Leveling Guide (20-120) Void Elf Allied Race Leveling Guide (20-120) Best Void Elf Allied Race specs for leveling, efficient zones to level in, and overview of available classes and level 20 starting abilities. Level a Void Elf to 110 for a special set of cosmetic Heritage Armor. Nightborne Allied Race Leveling Guide (20-120) Best Nightborne Allied Race specs for leveling, efficient zones to level in, and overview of available classes and level 20 starting abilities. Level a Nightborne to 110 for a special set of cosmetic Heritage Armor.
The tail end of Legion saw the introduction of Allied Races, which introduced two new races for each side to play as. Battle for Azeroth introduces more, with Dark Iron Dwarves and brown-skinned Orcs included in the upcoming choices. Blizzard hasn't confirmed much about what other kinds of races might show up, but there's plenty of datamined info out there for those who want to take a look. Allied Races start at level 20 after a short scenario and players can earn a special set of cosmetic armor if they level the character all the way to 1110 without buying a level boost.
Once you are 26 you will head south of the Barrens to Thousand Needles. You will be able to find most of your quests at the Freewind Post in the middle of the zone. Do all the quests they have available (including the ones in the Shimmering Flats to the southeast) and that should take you close to level 32 or 33. Grind out level 32 if you need to before we head to the next area.
As of Patch 2.3, if you get a message "Interface action failed because of an AddOn", this means that an AddOn interfered with the Blizzard UI in some way. To diagnose this, enter the following into chat "/console taintLog 1" and restart the game and try to reproduce it. If you reproduce it, you can quit the game and search through the file Logs\taint.log for the word "blocked" and mail the log to the author of the AddOn listed there. Once you have done this you can turn off logging by entering the following into chat "/console taintLog 0"

The most important part of saving is to never buy equipment unless you're positive that it will increase your earning potential, or significantly speed your character's leveling progress. While it is true that gear is important (particularly for melee combat characters), it is also true that an overemphasis on having great gear before maximum level is dumb. Who cares if you're wearing a green sword at level 43? If you're advancing well, you aren't going to be level 43 for very long anyway. The only gear that currently "counts" is max level gear.
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the mysterious gates of an abandoned Gilnean castle, navigate a war between elementals and more.
Jewelcrafting is a crafting profession that revolves around gems. You prospect various ores turning them into gems and cut the gems. The cut gems can be added to socketed items. In addition you can craft rings that can either be disenchanted or sold as gearr. The Legion epic and rare gems and rings all sell very well. The jewelcrafting panther mounts are the best old world recipes.
If you are just coming out of Level 110, you will probably have a number of different Legendary items to choose from. Your Legendaries' special effects will stop working at Level 116, but until then they can be a very powerful addition to help you level up quickly. These are our Legendary recommendations for leveling as a Frost Mage in Battle for Azeroth:

5% was admittedly an exaggeration, just felt that low. I'd say it was probably closer to the 30-40% range. It was Artifacts of the Blacksilt, spent a good 10-15 minutes killing Blacksilt Seers to get two damn idols to drop. A quest that had me killing Elder Brown Bears for bear flanks also took quite a while, though that was less due to drop rate and more due to how spread out they were.
Profit is only created if you make sure your costs are less than your earnings. This is not so much an issue for gatherers who simply trade in some time and effort to gain their wares, but for production professions, this must be kept in mind. Many high-end items that sell well require materials that cannot be provided by the gathering profession normally paired with your production profession. To craft these items, purchasing the raw material from the AH or another player becomes necessary. You must keep record of how much you spent to obtain these materials, or else you may price the finished product inaccurately, either too low that you sell it at a loss, or too high that you can't sell it all.
That’s because armor of higher level has higher Azerite power requirements than lower level armor. That means a shiny new piece of Epic gear will have better stats but, unless you’ve been diligent about your Azerite power grind, won’t have as many traits unlocked. You lose options as you earn better gear. Eventually, you’ll grind out enough Azerite to earn those traits back, but you’re left with limited customization until then.
This guide covers many of the ins and outs of both making money, and spending it wisely. Many players have "secret" strategies for making money that they wouldn't want to put in a public info site, since it gives them their edge in the marketplace. If you can gain the trust of a successful WoW tycoon, you should ask them some of their techniques. However, this guide covers many of the more common strategies.
I recommend not counting on transmog sells for your monthly gametime. Its a great market, but also pretty random. You have to have the right items posted at the right moment if a player needs a certain item. If this is not the case, of course you will not sell anything to him. There are people making millions of golds a month with transmog. But they are very professional at it and it really takes a lot of time.
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